Characters acting as tanks usually have more health and armor. Protection points or armor help them to reduce the damage taken. In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. The game character can be a player character, a boss, or a mob. In role-playing games, this typically takes the form of hit points ( HP), a numerical attribute representing the health of a character or object. Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. A health bar, a possible representation of the health of a character
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