If you have a complaint against a staff member, or wish to file a ban appeal, go to the 9Anime Discord Server and post your issue in the #disqus-appeals channel. The majority of the game takes place in abandoned areas (house, defunct mine, etc.), each with different objectives. Slender: The Arrival uses similar mechanics to its predecessor, The Eight Pages. The character is armed only with a flashlight. This limited defense forces a sense of helplessness, as the best way to survive in the game is to run whenever in danger. The Slender Man's behavior changes slightly between levels. In level two, it most often teleports off-screen or just out of the character's line of sight, but is capable of appearing directly in front of the player. It is observed that its motion centers around following the player, but consists largely of jumping from place to place, the inconvenience of which is increased as each of the eight pages are collected. Its behavior is much the same as this in level four, except more actively. In level three, it pursues much less aggressively, serving less as the main antagonist of the level and more as a scare tactic, though one capable of teleporting directly in front of the player and ending the game. In this level, the main antagonist is a girl who chases the player (most often following her path directly, but has been seen teleporting. It is unknown whether this is a glitch or an in-game mechanic). The only way of subduing her is by focusing the flashlight (on its second setting) on her. While looking at the Slender Man, the camera succumbs to electronic distortions such as static, blurring, color spots, audio distortion, etc., which obstructs the players vision unless facing away, and far enough from it. When caught, the death screen is also different while in Slender: The Eight Pages, the player saw a white static background with Slender Man's faceless head, the one for Slender: The Arrival is black, with an overhead-lit and color-distorted hue.
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